Titanfall elevated the first-person shooter formula with incredible parkour gameplay, turning what would've been largely flat Call of Duty maps into towering arcades, giving players various sci-fi tools that simply didn't make sense in the Call of Duty setting. Titanfall had all the best aspects of Call of Duty, with reactive, and restlessly satisfying gunplay execution, with thoughtful map designs and, crucially, tons of reasons to keep returning to the game. Titanfall elevated the first-person shooter formula with incredible parkour gameplay, turning what would've been largely flat Call of Duty maps into towering arcades. After all, Zampella and his team were responsible for Call of Duty's rise into the mega-hit that it is today, on the backs of Call of Duty 4: Modern Warfare and the technology powering the various spin-offs and sequels. Respawn Entertainment literally respawned out of Infinity Ward's notorious litigation between Zampella and others, who alledged parent company Activision had cheated them out of owed royalties.
NEED FOR SPEED MOST WANTED XBOX ONE 720P
Some old Titanfall clips from my Xbox One - note the glorious 720p capture resolution. Titanfall was truly inspired, and given the game's pedigree, it's not hard to see why.
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I saw huge robots across rich extraterrestrial worlds and lumbering alien behemoths in the background, with sci-fi weaponry that also looked authentic and grounded in reality. I ended up grabbing it because it just looked awesome. It's weird looking back how little about the game I knew beyond the fact it was using the cloud in some way. With regards to Titanfall, I remember Microsoft making a large deal out of how the game's swarming AI mobs had their behaviors calculated remotely, away from your local Xbox. Even in 2021, Microsoft is still trying to figure out what a fully cloud-native game might look like according to reports, but that's a discussion for another time. It's a tad ironic considering the cloud has technically been a staple part of the Xbox diet long before it became a marketing phrase, typically in the form of dedicated servers for multiplayer games.
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Titanfall was among the first titles Microsoft used to showcase its vague promises around how Xbox One would utilize the "cloud" to power next-gen gaming experiences. Among the ashes and chaos of Microsoft's Xbox One pitch, Respawn cut through the drama with a console exclusive like lightning through darkened skies.